Quaal’s Feather Token

Anchor

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

Bag of Holding

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Portable Hole

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or Objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Sword of Stars

As One of the Teeth of the Dragon, the Sword of Stars was forged by the elves to entomb the spirit of an ancient and terrifying dragon. The elves made seven "teeth". Legend says that if all the teeth are brought together it will summon a powerful dragon.

The Teeth of the Dragon are so ancient that not much is known about them, but it is said they are the first items to be infused with magic.

The Sword of Stars appears to be a void filled with the stars of the night sky. It was forged of a dark obsidian with flakes of mythril added during the forging process.

The Sword of Stars can be attuned to by any class.

The Sword of Stars has a +1 bonus to hit and to damage.

Shield of Alexandria

Once a badge of the highest office of the land. Each king of Alexandria would carry this shield with them. When the Good King Omund was defeated by the agents of the Invincible Overlord the shield was put into hiding.

+1 shield (+3 AC overall when wielded)

Staff of Power

The Staff of Power comes from a time long before man arrived, when Dwarves ruled the world. The staff was forged of a very heavy and hard metal, adamantine. On the staff is printed in Dwarvish “Power of Ord be with you”.

The staff can be attuned to by a sorcerer, wizard, or warlock.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.